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Horus gameplay animations and breakdown. (SMITE)

This Horus ultimate combo is by far the trickiest I've ever done. It was long and included 2 character's stances at once. Thanks to my team feedback I was able to pull it out. Let me see if I can break it down on a way that it make sense.

This is the animation sequence for the combo, later it was split in game to match the Horus gameplay design.

This is the animation sequence for the combo, later it was split in game to match the Horus gameplay design.

This is the visual guide of my idia for this combo for the FX team, which did an amazing job supporting the combo.

This is the visual guide of my idia for this combo for the FX team, which did an amazing job supporting the combo.

This video shows how it looks in game and involve all the stances of the God's ultimate.

This video shows how it looks in game and involve all the stances of the God's ultimate.

Here is the animation seeing from player perspective.

Here is the teleport animation. It plays when Horus select the location for landing as an indication that in 2 seconds he is gonna teleport himself and the team members that are inside Horus's teleportation perimeter.

Here is the teleport animation. It plays when Horus select the location for landing as an indication that in 2 seconds he is gonna teleport himself and the team members that are inside Horus's teleportation perimeter.

And this last animation shows the "teleportation ready" animation from player perspective.

And this last animation shows the "teleportation ready" animation from player perspective.